| Exilium | |
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Shirou
Posts : 79 Synch Points : 570 Join date : 2013-01-14
| Subject: Exilium Sun Jan 27, 2013 4:31 pm | |
| Name: Exilium
Element(s): Space
Cost: 10
Description: Doesn't really have a physical appearance.
Effect: A wave of Space-source bursts from Shirou's body in an instant, sending everybody within a five feet radius of him back ten feet, at moderate speeds, if uninterrupted. This does no physical harm, and only serves to knock foes surrounding him off their feet, giving him a chance to either counter or escape. Primarily affects average humanoid/creatures/conducts, not affecting small projectiles or massive conducts.
Last edited by Shirou on Sun Jan 27, 2013 6:49 pm; edited 4 times in total | |
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Blueman
Posts : 241 Synch Points : 1330 Join date : 2013-01-12
| Subject: Re: Exilium Sun Jan 27, 2013 4:49 pm | |
| You say anybody, but does this spell affect things like summons such as large, heavy summons? And does it affect only the first target it hits or multiple within the range?
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Shirou
Posts : 79 Synch Points : 570 Join date : 2013-01-14
| Subject: Re: Exilium Sun Jan 27, 2013 5:08 pm | |
| Everybody within range, and affects anything under 400lbs. | |
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Blueman
Posts : 241 Synch Points : 1330 Join date : 2013-01-12
| Subject: Re: Exilium Sun Jan 27, 2013 5:21 pm | |
| You'll need to say to feet if uninterrupted.
For five source to move every object under four hundred pounds within five feet of you ten feet would be fairly more expensive than this. Raise the cost to what you feel is fair and we'll go about it from there. | |
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Shirou
Posts : 79 Synch Points : 570 Join date : 2013-01-14
| Subject: Re: Exilium Sun Jan 27, 2013 5:29 pm | |
| Edited the general description, to be more specific and raised the cost. | |
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Blueman
Posts : 241 Synch Points : 1330 Join date : 2013-01-12
| Subject: Re: Exilium Sun Jan 27, 2013 5:52 pm | |
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Shirou
Posts : 79 Synch Points : 570 Join date : 2013-01-14
| Subject: Re: Exilium Sun Jan 27, 2013 5:52 pm | |
| Anything I can change so I don't have to? | |
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Blueman
Posts : 241 Synch Points : 1330 Join date : 2013-01-12
| Subject: Re: Exilium Sun Jan 27, 2013 5:55 pm | |
| Lower the weight to 225 lbs. | |
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Shirou
Posts : 79 Synch Points : 570 Join date : 2013-01-14
| Subject: Re: Exilium Sun Jan 27, 2013 6:02 pm | |
| The 300lbs mark is so that basically any human or humanoid creature is affected, and there's no need to argue for specifics. Most people don't state their weight in their character app, so somebody can say, "My character just happens to be 226lbs, durr." | |
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Blueman
Posts : 241 Synch Points : 1330 Join date : 2013-01-12
| Subject: Re: Exilium Sun Jan 27, 2013 6:19 pm | |
| Then why did you include a weight in the first place? As soon as it drops below what you wanted, you tried to argue a what if with me. Why don't you just say "affects average humanoid targets"? That leaves room for the bulky/fat/short/tall crowd to be affected and leaves giant, huge summons out of the effect. | |
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Shirou
Posts : 79 Synch Points : 570 Join date : 2013-01-14
| Subject: Re: Exilium Sun Jan 27, 2013 6:49 pm | |
| I included the weight because you wanted me to explain how it affected heavy-weights? I apologize if I changed it in a way you disagreed with, but you didn't give a specific direction to go towards.
Edited. | |
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Blueman
Posts : 241 Synch Points : 1330 Join date : 2013-01-12
| Subject: Re: Exilium Sun Jan 27, 2013 7:04 pm | |
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