| Overcharge | |
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Iscia
Posts : 91 Synch Points : 550 Join date : 2013-01-27
| Subject: Overcharge Mon Feb 04, 2013 12:14 am | |
| Name: Overcharge
Element(s): Source
Cost: 30* (Per active "Proc")
Description: Small jolts of blue electricity jut out from any affected person, at the affected place.
Effect: Drops the remaining post count on all percentage based active procs to 1, but increases their effectiveness 5 times. If another proc is placed during this time, they do not become overcharged and behave normally. These procs still stack the same way as regular procs, and take up the same number of max proc capacity slots. Procs overcharged are at the discretion of the caster. But different target PEOPLE do not have to be overcharged. (I.E. It's a single person target beat.)
Last edited by Iscia on Sat Feb 09, 2013 3:04 am; edited 5 times in total | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Overcharge Mon Feb 04, 2013 12:33 am | |
| This would only work once you define each "proc" and how much "10 times effectiveness is". We can't guarantee that they're solely percent based "procs" since you can still potentially make them so this'll have to work on already defined procs that you would have to include in this topic. | |
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Iscia
Posts : 91 Synch Points : 550 Join date : 2013-01-27
| Subject: Re: Overcharge Mon Feb 04, 2013 12:39 am | |
| Well, how about this then, I come to you for re-approval every time I make a new proc? I can't promise they'll all be percentages either, although most will. If I make a new proc, we'll approve that first, then we'll come here to add it in, see if it fits. If you're willing? | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Overcharge Mon Feb 04, 2013 12:57 am | |
| Constant evolution/upgrades of the same spell are no go's unless you wish to spend more slots on them. Not to mention it'd be at least 5x the cost of each proc. I would have said 10 but you are limiting the duration but that's also subjective to the proc as well so it'd have to be a constant set.
It'd be like constantly updating other spells in order to accommodate things you had just made but hadn't preemptively thought of. It isn't something that we do here. Eventually there will be opportunities to correct a small amount of slots since we all make mistakes and we allow chances, perhaps multiple, but allowing a constant upgrade to this means we'd have to give everybody that chance and that's a door that I'd rather remain closed. | |
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Iscia
Posts : 91 Synch Points : 550 Join date : 2013-01-27
| Subject: Re: Overcharge Mon Feb 04, 2013 3:55 pm | |
| Very well, now it only effects percentage based procs. I'll make another should the need arise for non percentage procs. Now we can work on maths ^_^ | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Overcharge Tue Feb 05, 2013 2:53 am | |
| I meant 10x times the procs themselves but seeing as they are usually combined with something else I'll say make it 60 per proc or lower it to 30 MP for a 5x bonus for percentage based procs. This is also not stackable considering the nature of the spell. | |
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Iscia
Posts : 91 Synch Points : 550 Join date : 2013-01-27
| Subject: Re: Overcharge Tue Feb 05, 2013 3:16 am | |
| 30 MP for 5x on all procs, or per individual proc? And when you say not stackable, you mean no overcharging an overcharged proc? Or not overcharging more than one at a time? Cuz I never intended to allow myself to overcharge an overcharged proc... | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Overcharge Tue Feb 05, 2013 3:23 am | |
| I meant Overcharge and Overcharged proc and I only meant with this specific slot. If you take another slot for it then go ahead and work on it.
It would be 30 per since you're making it 5x. I was thinking of making it 5x the cost of the initial proc (and have it per proc), however, you sacrifice post count so I feel this is a fairer balance (from what I can see potentially involving these procs). | |
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Iscia
Posts : 91 Synch Points : 550 Join date : 2013-01-27
| Subject: Re: Overcharge Wed Feb 06, 2013 1:54 am | |
| My goal was to make a charge increase it tenfold (Five-fold now I guess...) and then make it disappear right after their turn was up, which was for balance, and for a sense that these are lingering effects that can be felt. Now before I do this, I have to make it clear for both of us. I can overcharge any single proc once, not more than. BUT if there's a stack of the same proc, each one in the stack can be overcharged individually. Given that my current max proc % is 1%, that's still only a 1 post long 15% reduction or boon to 1 stat. It's not awful, but I wanted to make sure you gathered all of that before I went through with it, don't need any complaining later.... | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Overcharge Wed Feb 06, 2013 2:00 am | |
| I had gathered all that but now my question on your interpretation is: Is the cost per stack or per type of proc? | |
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Iscia
Posts : 91 Synch Points : 550 Join date : 2013-01-27
| Subject: Re: Overcharge Wed Feb 06, 2013 2:41 am | |
| Answer that one for me, so I can make it fair in cost. ^_^ | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Overcharge Wed Feb 06, 2013 2:45 am | |
| I had interpreted as per stack when deciding on the cost. | |
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Iscia
Posts : 91 Synch Points : 550 Join date : 2013-01-27
| Subject: Re: Overcharge Thu Feb 07, 2013 1:43 am | |
| I had meant each proc, not for a whole stack, but each one in each stack... So since they only stack up to 3 atm anyways, can I just do 10 per proc (Not stack)? | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Overcharge Thu Feb 07, 2013 1:52 am | |
| I meant each in the stack. Poor wording on my choice. I had assumed you mean per proc as in everything with that name is effected opposed to each individually needing the cost. | |
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Iscia
Posts : 91 Synch Points : 550 Join date : 2013-01-27
| Subject: Re: Overcharge Fri Feb 08, 2013 1:43 am | |
| That's what I had meant. One cost for each stack, and then one cost for each extra one in a stack. But anyways.... 30 source seems a lot for a spell like this, but I'll take it. | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Overcharge Fri Feb 08, 2013 2:34 am | |
| It's a lot less than the original, "If you want to increase this by x fold then you have to pay it's cost times x in order to achieve that" mentality I came in with when looking at the ability. - Quote :
- Every proc must be overcharged, not just some of them.
Before I approve you can choose whether or not to remove that. | |
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Iscia
Posts : 91 Synch Points : 550 Join date : 2013-01-27
| Subject: Re: Overcharge Fri Feb 08, 2013 4:02 am | |
| Well might as well take what I can get. Bump. | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Overcharge Fri Feb 08, 2013 4:32 am | |
| - Quote :
- Drops the remaining post count on all percentage based active procs to 1, but increases their effectiveness 10 times.
You forgot to change that to five. | |
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Iscia
Posts : 91 Synch Points : 550 Join date : 2013-01-27
| Subject: Re: Overcharge Sat Feb 09, 2013 3:04 am | |
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Sohtrie The Artisan
Posts : 94 Synch Points : 2147483637 Join date : 2013-01-12
| Subject: Re: Overcharge Sat Feb 09, 2013 4:30 am | |
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